Your final MA project explored ways of representing architectural spaces in contemporary illustration – what excites you about that field and what innovations can we look out for?
I like travelling and am always attracted by architecture as an art form to tell stories, to interact with people and its surroundings. It is not only a physical form but also related to space. In the context of contemporary illustration, I am interested in how architecture could interact with the image-maker and, indeed, what can be within the power of illustration to represent?
Compared to photography, representing in the context of illustration is kind of subjective, but I need to be critical in the process in order to convince the audience. It could get tricky if I want to show the key characteristics of architecture and also show a new perspective. But I am quite excited about the challenges.
For my final project, I choose to represent Antoni Gaudí’s architecture by combining drawings with digital media, mainly C4D. The drawings are about his architecture, and the elements in the 3D spaces indicates that he gets inspiration from nature. The project consists of six images, in which I created three main spaces, and three views from different angles, because the way we look at architecture is various. Representing Gaudí’s architecture by combing analogue with digital media shows my perspective. In a wider sense, it could have applications in other fields, for instance, to promote goods, to combine the real and surreal, and to encourage experimentation to explore the potential of using digital media to create visual languages.