What are the best and worst aspects of being an early career graphic designer in 2014?
To start with the negatives, I imagine that the economic aspect is an important point to remember, looking at the poor social model on which the discipline is based. It’s an obvious hindrance to choosing graphic design as a vocation.
The good news is that the discipline is constantly evolving, partly due to recurrent questions about the role of the designer, who has become more influential in the development of editorial and informational concepts in general. Right now, it is also pretty exciting to be part of the generation attempting to work out how print and digital can be united.
What's more important in terms of a creative project, knowing how to start or when to stop?
For graphic design, it is pretty easy to know when to stop, in the sense that one of the most important things you learn while training is to work within the constraints of the project. From my point of view, it is often an aspect of rational logic that determines the process.
At the beginning of a project, I think it is important to pause for a moment to consider our object of work, the idea of seeking documentation… as well as starting to produce visuals directly, because I think both elements are obviously linked in design. The concept of production is important because I think it shapes the work, by making mistakes and starting over.