Tell us about your experience working on the Hoxton Windows Project? Was it a challenge working at that scale?
It was as much of a technical challenge as it was physical. Everything had to be perfect because once I’d applied paint onto a big surface I could not really go back to make major changes as I could have done working digitally. In order to paint the top of the windows I had to walk up and down a step ladder so it was also physically active. It was actually refreshing after the long hours spent in front of my computer screen. First I applied the outlines of the artwork and I was lucky enough to have my friend David around to help me filling in with colour, saving me from painting alone in the empty office at night.
What was the design thinking behind your La Haine zine?
We were asked by our tutors to take the essence of our favourite movie and translate it into a zine or a book. Since both David Oku and I chose the same movie and shared common interests, it was an obvious move to collaborate. After a thorough analysis of the film we discovered several references to animals and it led to the decision to use animals as visual metaphors for the characters in the movie. We matched people with creatures based on a common attribute. We created twelve spreads to reflect the twelve chapters of the film. As rebelling is an essential theme in the movie, we found visual references in the political graphic design of the 1970s student uprisings in Paris. We covered over one hundred sheets of paper with hand-painted typography and illustrations based on quotes and references from the movie and used them to deliver the narrative for each character throughout the pages. The raw and imperfect hand-painted typography perfectly matched the black and white noir collages, which reflected the dark atmosphere of La Haine.
Tell us about a recent project you’ve been really proud of?
Most of the positive feedback I receive is linked to the illustrations I post regularly on my blog. I used this platform during my final year as a playground for creating a colourful world of weird characters and surreal landscapes whenever I had time to get away from university projects, freelance work and internships.